Version 2023.31825:
Geodesic spherePOP has broken topology depending on scale.
Hey Joseph, what is your system and what are the scales it breaks at?
This has been reported in the past (First Couple of Days - Feedback/Bugs - #2) and I thought I had fixed it, some float precision issue when fusing points.
One thing you can do as a work around is uncheck fuse on the sphere POP and fuse manually with facet POP, adjusting the distance
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Thanks for the quick response,
Iām on Windows 11 Home, Version 23H2, OS build 22631.4460 with
AMD Ryzen 7 7700X 8-Core Processor 4.50 GHz and NIVIDIA GeForce RTX 4090.
It breaks for example for Uniform Scale 100 but also for all kinds of different values, for example when I step in 0.1 steps above 75.
Thanks Josef, I can reproduce, will do a more robust fix
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Fixed in alpha 5 2023.31974
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