Hi there,
When using the #include option inside a compute shader and including a selectDAT, it doesnt seem to load when opening a saved patch. It does seem to work with a pixel shader.
See attached tox. The right (compute) shader should give an error when opening the patch.
Using 18580, win10. Haven’t tested experimental yet.
Cheers,
Tim
glslIncludeBug.tox (1.26 KB)