FIXED: TD2019.18580 win10: glsl includes in compute shader

Hi there,

When using the #include option inside a compute shader and including a selectDAT, it doesnt seem to load when opening a saved patch. It does seem to work with a pixel shader.

See attached tox. The right (compute) shader should give an error when opening the patch.

Using 18580, win10. Haven’t tested experimental yet.

Cheers,
Tim
glslIncludeBug.tox (1.26 KB)

This bug will be fixed in the next 2019.10000 series build we post. Thanks for the report.