If sending uv chop channels to the input of a TopTo CHOP to sample a texture, there’s some inconsistencies with the sampled values (some are reporting a value of 0). If I use the same input channels, but instead trim them to a single sample, and then reference that in a TopTo in “Crop: Pixel” mode, then it will sample correctly (but again, connecting this single uv sample into the input will produce a value of 0)
Some are correct, others are not.
uv_sampling_bug.tox (2.3 KB)
Tested on Windows build 2019.20140