My Touchdesigner 2022.26590 crashes when I try to connect a line material to a geometry comp with the following error message:
The Vulkan Device has returned a fatal error code.
This usually happens if a GPU operation runs for too long or is stuck in an infinite loop.
If you are using GLSL TOP/MATs, check your code and try to simplify complex shaders.
Otherwise, please report this issue to support.
Exiting.
This is the configuration I’m using
MacBook Air (M1, 2020) with macOS Monterey 12.5,
16GB RAM,
1TB SSD,
8-core GPU,
16-core Neural Engine,
8-core CPU with 4 performance cores and 4 efficiency cores,
13.3-inch Retina display
[hand-drawn-tryin-not-to-crash-last-try.toe|attachment](upload ://5QZrZP7oA6kZ6I0nTqcoIFIvRDg.toe) (4.3 KB) ← cant link the file because “Sorry, new users can’t put links in posts.”
Same problem — Mac M1 Max here. Didn’t encounter this issue on the past version.
Happens to me when applying a LINE MAT to a Geo.
When adding a CONSTANT MAT it doesn’t happen though.
Hi @FynnLloyd, I moved your post to this thread as this is directly related, the other thread was focusing on crashes from the pop-up while making a reference.
I have to say, it’s popping up a bit more often now and it’s not quite predictable when you going to encounter this error / crash. Does it have anything to do with the latest build?
Yes the Line MAT is suffering from a regression in the API we use. You might have better luck with the 25370 previous build, but that build has other bugs we fixed, so it depends what you are doing. The Line MAT specifically is the issue though.
I can reproduce it by opening a blank project with the default demo project. I add a Line MAT. Then as soon as I drag the Line MAT on top of the Geometry Comp TD crashes with the following error:
Vulkan Device Error
The Vulkan Device has returned a fatal error code.
This usually happens if a GPU operation runs for too long or is stuck in an infinite loop.
If you are using GLSL TOP/MATs, check your code and try to simplify complex shaders.