FIXED:Update Collision Shape toggle and Instances

I’m finally finding some time to play with physics in depth, and enjoying the implementation of the bullet library.

I can’t tell if what I’m seeing here is a bug or a RFE - and it may well be user error TBH.

Working with instanced actors, if the scale of my instance changes I need to manually pulse update the Update Collision Shape parameter on the Actor COMP. Leaving the toggle on doesn’t seem to have an effect when working with instances - this does work ask expected when using a single SOP, and pulse updating this par does work with instances… just not leaving the toggle on.

Yeah that sounds like a bug. I will look into this. Thanks for the report.

This will be fixed in the next official release.

yesss! You’re the best @eric.b