I’m finally finding some time to play with physics in depth, and enjoying the implementation of the bullet library.
I can’t tell if what I’m seeing here is a bug or a RFE - and it may well be user error TBH.
Working with instanced actors, if the scale of my instance changes I need to manually pulse update the Update Collision Shape
parameter on the Actor COMP. Leaving the toggle on doesn’t seem to have an effect when working with instances - this does work ask expected when using a single SOP, and pulse updating this par does work with instances… just not leaving the toggle on.