FIXED:USD Import - Mismatching Object/Mesh Names

Hello,

Trying to import the attached USD file (which represents a curved LED screen split into 4 parts) into TD. It consists of 4 separate meshes that should be named “screen_1” through “screen_4”, and I can see those names showing up as Mesh prims in the USD file. But when imported into TD, they somehow got renamed to 2, 4, 5, and 7:

here’s the USD COMP settings:

Thought it was some hidden prims that happened to be in between the screen meshes that caused them to be re-indexed, but looking at the ascii I’m not seeing any hidden prims…

Here’s the link to the USD file:

Hi @kaiwenfa

thank you for sending this in.
Logged this as a bug and we are having a look.

cheers
Markus

1 Like

This will be fixed in the next official build: 2025.33140+. Thanks for the report.

2 Likes