Using the output of a cache top in a phong shader has bizarre side effects… the texture vanishes when I scale the geometry being textured by the shader, I see random pieces of video memory inside it, etc. I could only get it to work properly by using an Over TOP to composite the output of the cache over a constant TOP with an alpha of 0.
-michael
This is now fixed. Thanks for the report. The work around for now is: turn on Interpolation in the Cache TOP, or disable Mipmapping in the Phong MAT (under the >> menu for the map change Filter From Mipmap Linear to Linear).
Fix in build 9080 or later.