Just realized why my eyes and head ache after working in TD with a Vive Pro2 headset. There is a disparity problem with the left and right image rendered out of the openVR TOP. My Steam/Vive setup reders fine, and the desktop VR view is correctly portrayed. Rendering the Pallete TDVR, the disparity problem shows in the HMD by the horizon rendered at different height in L and R screenshots compared to the desktop overlay. Same results with networks I have built from scratch. If I tilt one of the cameras about 1.5 degrees it seems to be corrected.
Win 10, current build, same results in a 21 build. Current Steam and Vive software.
Unreal 4.21 displays correctly, for reference
I would deem this as a pretty urgent issue if this is a fault that is not local to my machine but something people have been working with for years.
It really messes up eyes and creates headaches, since it it just within the range of eyes to forcing to correcting it.
I posted this at the help group and Michel Didier mentioned he had logged an issue.
Regars, Boya Bøckman