FIXED: [win 11 td 28040] saving texture with asynchronous=True has little to no effect

You can open an example file (commercial or pro td needed) and run both scripts to see the difference. On my machine it takes about 4 seconds to save with asynchronous=False and maybe a bit faster with asynchronous=True, but still within 3 seconds
save_test.toe (3.5 KB)

Hey @densi

Thanks for the report.

I am able to reproduce. It looks like the asynchronous keyword is being ignored since it is blocking the thread and shouldn’t.

I am logging an issue for a developer to look into it.

Best,
Michel

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This but was specific to .exr files, and will be fixed in the next build we post. Thanks for the report!

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