Flex emitter with position feedback sends particles flying

Not sure if this is a bug or if I’m mis-using something, but when I try to use the position feedback parameter on a Flex emitter the particles freak out.

The data inside the TOP seems fine, and it works ok with velocity feedback.

I would definitely appreciate any fixes or work-arounds.

Thanks!

flex feedback issue.2.toe (31.7 KB)

UPDATE: Not a complete fix, but setting smoothing on the NVidia Flex Solver to zero keeps the particles from flying off.

UPDATE2: I’m guessing that the Laplacian smoothing is happening inside the feedback loop, when it should be further down the pipeline–just before rendering? Very small non-zero smoothing values don’t cause the particles to explode either.

Hi @Todd_9

thanks for reporting this, we are having a look

cheers
Markus

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