I have expressions in the xform tag that only update when the force components are in the field of view. whenever i go into perform mode the transform values do not update, even though the values change continously (i use kinect hand xyz position). however the “Active” toggle in the “Force Field” tab does update (it switches the force on when a player is registered).
found a fix by putting a box sop inside the force component and activate render and display flag (also on the component itself). this way a small box gets rendered in the final output and it seems that the updating of the position persists also in perform mode.
Hi @exterior
This sounds like a possible cooking bug.
Could you maybe share a reproducible case so that we can investigate further ?
Thanks,
Michel
tried recreating it in a simple project but it is not reproducable there (tried it with mouse uv and kinect, both work as expected). seems to be a more complex issue revolving around all the components i have in the problematic patch (streamdiffusion, kinect, flex, glsl shaders). For now i can live with the above solution, will post here if i find more clues about the culprit.