Flickering geometry

Hi,

so I have a problem with objects that have opacity, when they intersect during the animation, the intersection zone starts to flickr. Any ideas how can I fix this? Thanks

Check this out:

derivative.ca/wiki088/index. … ith_OpenGL

Thank you

find another way to sort this problem, just turn off Depth Test on common tab of the phong shader

The problem for me is turning off Depth test means I can’t render with Depth TOP rendering depth of field camera blur with luma blur. But I seem to have flickering geometry with it enabled when the objects intersect.
edit: changing near distance of Camera helped :slight_smile: