The issue is very easy to see with this very simple example.
In my work I need to apply 3 kinds of maps, the base color map, a bump map and a roughness map, in a PBR material. With only the base color map it is harder to see the flickering but if you look carefully it is still there. When adding the other two maps, the flickering becomes super clear.
I notice things like:
- Flickering is more with 4x antialias than with 32x but with 32x is still clearly there
- Flickering is more in 3840x2160 resolution than in 1280x720 resolution but I need to do my project in 3840x2160. My equipment by the way uses an RTX 3090 card from Nvidia and its a powerful machine, no issues with the machine
- If there is zero movement, if nothing moves, then there is no flickering. But of course I always need movement in all my scenes
Could you please show me what can be done in this simple example so that such a box, having those 3 maps applied, a base color, a bump and a roughness, in a PBR material, so that it doesnt do that flickering? thank you so very much
flickeringissue.11.toe (5.6 KB)