Recently I wrote a shader that used a 2d representation of 3d fractal to texture a surface then I realized that it rendered so fast that it would be worth making a comp to generate these patterns in realtime to just display on their own. So I thought it would be worth posting this component that has 6 3d fractal shapes to choose from then renders and colors them in 2d. It runs extremely fast for fractals I won’t get a drop below 60fps unless the iterations get cranked up to the 200ish range and I’ve found anywhere from 10 to 30 iterations is mostly sufficient.
Most of the parameters are self explanatory One thing to note is that you can use ctrl, alt, ctrl-alt left click to adjust sliders in fine, finer, finest increments.
Some fractals will display nothing if the settings aren’t at an appropriate range, there are about 50 presets that you can use as starting points if you can’t get an image with a fractal type. Also LFOs are synced to the Touch tempo.
Btw the only post processing are a level and hsv adjust TOP, there is no feedback being used, everything is entirely generated in the shader.
FractGen.zip (3.11 MB)