Two part question for ya’ll:
When using hardware that is genlocked / locked at the GPU, should you enable “Hardware Frame-Lock” and/or “V-Sync” on your output windows? I’m finding that with a 720p60Hz external sync source, as soon as I enable “Hardware Frame Lock,” my framerate drops to 30fps.
Any thoughts on the best way to share textures between GPUs on a Windows PC? Shared Mem TOPs seem to cause an unacceptable performance hit. Spout and DirectX seem pretty good, but will they work across multiple GPUs? Any other brilliant ideas?
Currently working with 2020.24520 64-bit running on Windows 10 with a WX7100 and S400 Sync card.