I’m trying to make a game using bullet solver and i need a ball to drop from a one specific coord every second. I’m still figuring out how to keep launching the ball, do i have to make 50 dynamic actors for it? I tried instancing and placing the balls in a vertical straight line, but that’s increasing each ball’s acceleration. Any thoughts?
Can you elaborate more on the mechanics of the game, or if possible, post what you have so far? Without more info it is hard to tell where the issue may be, though by the sounds of it you may just be able to reset the velocity for each ball to prevent them gaining too much speed.