I have a grid of points where:
-
P0andP1represent the XY position of each point -
color.rrepresents how many instances should appear at that position
For example:
If color.r = 0, no instances at that point.
If color.r = 6, six instances should appear at that same XY position (they could be stacked or slightly offset in Z).
What I’m trying to figure out is:
How can I create these multiple instances efficiently inside TouchDesigner — ideally in a way that scales and can be animated later?
I’m open to any approach (TOPs, SOPs, POPs, or GLSL). I’d really appreciate pointers or examples. Thank you