Generative animation of SOPs

Hi everyone!
It’s my first time writing in here. I was experimenting for fun trying to create ‘‘realistic’’ movement for a water creature.
I dive in this with what I already know by creating waveform with chop to generate some movement. Then in SOP world I’ve chop to sop these datas, then added a sweep SOP with a sphere and the chop to sop. I’m pretty happy about the results I had!
Then, it let mo to question myself more and was wondering about how could I go about with a ‘‘real’’ 3D model. Where the chop to sop line would be some sort of deformer to the 3D model. I don’t really have an idea of how I would achieve that.

I linked my toe file down here!
serpentin_movement.toe (11.2 KB)

Thank you!