Hi, I am applying material to Geo COMP made from the Box SOP to get texture from an image, and I would like to export it as fxb or other 3D format preserving the texture (height map). It looks like its possible to save geometry from SOP (right-click on SOP > Save Geometry) but doesn’t allow to do the same for Geo COMP. And when I am trying to convert Geo COMP to SOP - I am loosing all the texture - it just turns into a plane object. Anyone could suggest, please?
Hello,
I doesn’t understand why you want to export FBX from TouchDesigner.
You have many more tools in proper modeling softwares (as Blender or Houdini), to prepare UV mapping, animate structure etc. and import it in TD as FBX or Alembic.
Perhaps be more explicit on your goals.
Jacques
You can’t export geometry that is computed at the shading stage (materials) at the moment (probably never). One thing you can try is to deform / displace a grid using the values of a height map TOP in SOP space.
Indeed, I found the way to do it in Houdini @jacqueshoepffner, thanks for pointing that out.
@r-ssek, thank you, my problem is that I cannot find height map in TOPs, only normal map.
Height maps are usually displacements along the normal vector, the z=0 plane, for instance, would displace along the z axis (displace each vertex along the z axis by sampling the height map data and multiplying by a scalar), this can be done in a variety of ways in SOP space.