I’m going to try to hit two birds with one stone in this post.
I’m using a kinect Azure to create a point cloud and wanted to generate a particle system from the point cloud, but I can only figure out how to generate a particle system from the sphere I’m using as instance geometry. Is there any way to make a particle system from the resulting point cloud, or treat that point cloud as a mesh? I’ve seen this done with GLSL but no tutorials on how the GLSL is actually written. Any tutorials appreciated!
When I open a Kinect Azure Player Index camera TD crashes without errors. Same with the Azure CHOP. Do I need the full license to use these functions or is there something wrong with my kinect? I have the latest version of TD (educational license) and am running windows 10/intel i9/gtx1080 Alienware.