Geometry linear interpolation in GLSL (based on Paketa12)

Hello all, I just saw this very nice tutorial by Paketa12:

Where he explains how to create linearly geometries, and thought I would port it to GLSL for the community, in case someone (like me) finds nodes sometimes harder to follow than code :stuck_out_tongue:

Find attached the .tox

Interpolation_glslVersion.tox (3.9 KB)