Geometry turns black when instancing

I’ve been following this guide, and when i do the instancing part my geometry turns black when my noise value, which i use to instance the scale ,goes below 0.

I’ve been trying everything i can think of, and i want to keep the range like it is so the effect stays the same, but not affect the color.

What are my options?

Hi @Hulta,

can you share the project as far as you have it at the moment? It’s hard to fully understand what might be happening without seeing your network.

You can avoid the negative values by appending a Math CHOP after the Noise CHOP and setting the Channel Pre OP parameter to “Positive” making sure that the absolute of all values is returned.

cheers
Markus

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Oh hi Mark! I followed your instancing point cloud video a couple days ago!

Changing the channel pre to positive worked, and it still look exactly like the video, and it makes sense why it works! Thank you!