Is there any way to get the GeoText COMP’s font textures to render without anti aliasing? I know this is using slug which I assume means that under the hood its doing some interp/aa across different character scales maybe? Or just always defaulting to some AA. I am using a blocky pixel style font with only horizontal and vertical edges, and i’d love the edges to be clean, but right now I’m always getting soft/blurred edges. When comparing the same font with text TOP in poly mode you can see here ::
Any way to change this? Is there a character size that might match up to the internal render of the slug stuff and produce no blurriness? Render is in 1x AA, but i realize that does little/nothing since the characters are textures.
Thanks
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