Hello,
I have noticed a strange behavior when using GeoText rendered with GLSL material that outputs color to layout(location = 1) (or generally higher than 0). Please feel free to take a look at following example scene where it is easy to spot the problem. Tested on Windows with latest stable build (2025.32280). Thanks 
geotext_layout_location_0_vs_1.1.toe (6.8 KB)
In case I am doing something wrong in the shader please let me know, but I don’t feel like this is the case.
Geo Text rendering requires blending. If you are using extra color buffers you need to turn on the ‘Allow Blending For Extra Buffers’ on the ‘Advanced’ page for the Render TOP to make it look the same.
Oh, that makes total sense - I haven’t noticed that parameter. Thank you so much for help.
@malcolm please may I ask whether there is also some way of enabling blending per color buffer (given that everything is rendered using a single material)? I would ideally like to enable blending for first extra buffer, but not for the second and third one. Thanks.
Hey, currently there is no way to control that.
All right, no problem, once again thanks for info 