Getting texture from UE to TD without frame drops

Hello,
I would like to get UE render to TD (editor), but I can’t seem to figure out how to do so without hitting frame drops caused by synchronization issues. So far I have been trying some spout solutions, but since TD and UE aren’t synchronized, texture is sometimes delayed - causing unwanted jitter during movement.

Therefore I have been thinking about using TouchEngine-UE4 Plugin as a middleman for this purpose. I am guessing that TouchEngine-UE4 Plugin is somehow synchronized to UE. I wanted to ask if there is a way of also synchronizing TD to external TouchEngine process? I guess there isn’t, but I wanted to ask in case I am missing something.

I have been also thinking about genlocking both UE and TD to same reference signal (AJA / Blackmagic) as it might help with this issue, but since genlocking isn’t yet available in TD I am trying to find some other way around this. Thanks.

2 Likes

Bumping this question with latest(1.2.0 version of the plugin).

Samples repo contains couple of examples of sending textures from UE to TD using component inputs, but that only works for static textures.
Is it possible to stream texture(e.g. RenderTarget from SceneCapture) to TD?