Here’s what I’m trying to do (and please pardon my noviceness)
I want to move a circle top in a swirling motion. This could be as simple as just circling the origin, or more complex involving some wobbliness in the movement. AND I also need to access the circle’s motion as X and Y position info so I can use it for some other effects.
The way I’ve done this:
-Place noise in a transform TOP’s position param to move it off center, with some wobble.
-Use an LFO, multiplied by some noise and ranged up to 0.0 - 360.0 in the transform’s rotation param. (The transform order is set to Scale, Translate, Rotate)
I’ve not been able to extract X and Y positions from this though. I’ve tried Optical flow, which seems heavy and messy for this step and also a blob tracker, which also seems to heavy for this.
Coming from Houdini I would use Curl noise to create this circular, swirling movement. But I’m not sure how to apply that here. (I think that’s a general challenge with jumping between these apps!)
Thanks for any suggestions!!