Hola~
I have a camera that animates thru a 90 rotation, and there’s a jump when the camera crosses the 90. Is there a way to have the interpolation done in quaternions?
MO
Hola~
I have a camera that animates thru a 90 rotation, and there’s a jump when the camera crosses the 90. Is there a way to have the interpolation done in quaternions?
MO
Hi Mo.
Do you have a small example file?
Theres a few things CHOPs does to handle rotation angles, including quaternion calculations,
but it depends on where the jump is being introduced.
Thanks,
Rob.