gl_ClipDistance[] in GLSL

Title pretty much says it all, but is there a way to use custom clip distances in Touch, i.e. writing to gl_ClipDistance[0] in a vertex shader?

I believe you have to enable each clip distance that you intend to use on the application side, with glEnable(GL_CLIP_DISTANCE0) etc, but didn’t know if this was currently possible in Touch.

Currently there is no way to do this using gl_ClipDistance[], we don’t expose a way to enable that GL feature. Sorry.