GLSL "include" documentation

I thought I read somewhere the procedure for using the “include” command in a GLSL shader but I can’t find the documentation. If it exists can someone point me to the link? Or just let me know where to put the files? I did read a post where Malcolm replied that we couldn’t use includes in Touch but that was in 2010 and I’m pretty sure that has changed. Either way I’m about to port a bunch of 3d fractals and a DE raytracer into Touch that I’ll post in the components forum, so any help would be greatly appreciated.

thanks
Keith

There is a GLSL include functionality now, however there is no way to use it inside of TouchDesigner yet. The only thing you can currently do is use the Select/DATMerge DATs to merge your code together.