I’m feeding two images to a GLSL Multi.
then:
uniform sampler2D sInput1;
uniform sampler2D sInput2;
void main()
{
vec4 colorMask = texture2D(sInput2,vec2(gl_TexCoord[0].s,gl_TexCoord[0].t));
gl_FragColor = colorMask;
}
No matter which sInput I use, I always only see the first input.
Is this a bug? Admittedly I’m a newbie at glsl but this seems a pretty straightforward problem.
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