GLSL pixel shader delete crash

I’m finding touch to crash about half the time when I export a GLSL shader from a basic unchanged phong shader and then try to delete the pixel shader DAT after deleting the GLSL MAT COMP made by the original Phong shader.

Are the viewers for the GLSL MAT or the DATS on or off when this happens? Did you turn them on and then turn them off?
Any chance you could post the .dmp file that gets created?

Viewers are on. I don’t think I cycled the on-off switch. Sent the .dmp via email. Thanks!

Hey, I think this bug has been fixed already. If you get a chance can you see if you can make it happen in the post experimental build 17260?