GLSL POPs Predefined shader constants list

Hi,

is there a list of the constants we have access to in teh shaders? e.g. i have seen in some examples / forum posts constants such as cTDArraySizePoint_Test , cTDPrimRestartIndex etc

understanding this may be subject to change it would be great to see if possible

Hello @watershed the predefined functions and constants available are listed here:

Let us know if you think something is missing or doesn’t make sense!

There are a few more for TOPs and MATs relative to accessing POP attributes there