GLSL/Raymarching from Shadertoy - sTD2DInputs

Hi!
I’m trying to import this shadertoy (from the master Inigo Quilez) to touchdsigner: Shader - Shadertoy BETA

Works all good except the texture. I’m learning glsl and raymarching so I’m a little bit lost.
I’m doing something wrong with the sTD2DInputs to create the texture because is visible only on half of the object.

Can someone help me with this?? I made a simple version of it to test.
shadertoy.zip (53.9 KB)
This same simple version of the code is working well on shadertoy.com

Thank you very much!!

Looks like you just need to set the “Input Extend Mode UV” to Repeat.

In shadertoy you can click the little gear at the bottom right of each iChannel to see what the “Wrap” mode is set to. I think by default this is set to repeat. TD default is Zero.

yesss!! thank you very much!!!

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