Glsl to geometry

I have SOP (grid or sphere or else) that has a simple vertex and frag applied on it. Is there a way to render it back (with the glsl transformation added) as a SOP or an object such as a .obj, a .fbx or a .usdz to export? Thx

GLSL is a shader language, you’re creating a 2D image while SOPs are 3D objects in space. If you’re wanting to have a SOP output, then you’ll need to do it in SOPs most likely or have a conversion from one format into a SOP (though the data may translate different to what you’re anticipating).

I understand that. I am interested for a conversion to SOP (as minimal as normal displacement from a 2dsampler) or a format that can contain more information to insert it in another framework. Such as a .FBX or .USDZ perhaps? How would anyone begin to achieve such a conversion?

I’m not sure that it is possible to extrapolate positional data from GLSL code, although you could pull the data from the TOP and convert it to a SOP.