Hi, I am consistently getting Vulcan Device Errors and a total Crash of Touchdesigner whenever I save code for a GLSL Top that is somehow incorrect. This happens to me a lot in a variety of different scenarios. I don’t know exactly why, but it seems that some types of GLSL errors are not caught and lead to system panic. Any help on this would be greatly appreciated.
Touchdesigner Commercial
64-bit Build 2022.33910
MacOS Ventura 13.5.1 (22G90)
Model Name: MacBook Pro (14-inch, 2021)
Model Identifier: MacBookPro18,4
Model Number: Z15H0013ZD/A
Chip: Apple M1 Max
Total Number of Cores: 10 (8 performance and 2 efficiency)
Memory: 64 GB
System Firmware Version: 8422.141.2
OS Loader Version: 8422.141.2
Chipset Model: | Apple M1 Max |
---|---|
Type: | GPU |
Bus: | Built-In |
Total Number of Cores: | 32 |
Vendor: | Apple (0x106b) |
Metal Support: | Metal 3 |