glslPOP feels more advanced than the glslAdvancedPOP

Can we expect to see multi passes and read/write functionallity in the glsl Advance POP in the future (including initilize output attributes)? And atomic counters too?
Or is there something about the architecutre of the glsl Advance POP that prevents that?

Best,
Josef

Hey Josef, there is no good reason the GLSL Advanced POP is missing the new features of the GLSL POP, they will be added to it as well, the GLSL POPs are still a bit in flux at the moment