This community has been super helpful and i’m super appreciative of all the responses i’ve gotten on different topics ranging from hardware to job posts.
I had a question regarding GPU particles and Azure Kinect.
I am trying to make rain bounce off of a person as they are in front of the kinect. I’m using the optical flow + particlesGPU to accomplish this.
Right now I currently am able to integrate the movement of the user’s player ID to move the particles around, however this isn’t exactly what I have in mind (i’ve attached some images).
Indae Hwang created a spectacular example of this, however when I increase the particle count, his project slows down considerably (down to 15/16 fps on 2080ti)
Any help is appreciated!