GPU particles contained in obj?

Is there a way to make a particle GPU react to a 3D obj? I am trying to make the particles contained inside, or die when they reach the edge of my obj. But I don’t know what to look for - a mask? a map?
any help is much appreciated

Hi @bananatouch,

particlesGPU does not support bounding objects outside of the default box bounds.

cheers
Markus