grass

i wanted to quickly test an idea about periodic motion for simulated grass.

i was able to make something pleasing in just a few minutes - one of touch’s biggest strengths!

obviously this is not the most optimal way to achieve the effect - vertex shaders are really the right way.
render1.jpg
grass.3.toe (7.96 KB)

Nice!

well done!

amazing, I doubt I’ll ever be able to fully understand that chop job, but its insanely cool, thx for sharing!