I am trying to wiggle a Grid SOP in a wave like pattern along an axis.
I’ve tried various things without much success; the only solution that gives me somewhat the desired result is to:
Grid SOP -> Sort - ChopTo | Ramp TOP -> Pixelate (to have 3 equal values) -> TopTo and use that in the ChopTo from the Grid (as in the picture below)
but well that seems to be somewhat complicated (although it still gives me the possibility to change the parameters on the fly - aka more wiggles, scale etc.) and I think there is probably a much easier solution that I can’t come up with in the moment.
My ultimate goal is to have a geometry with several instances of that in a braided style like a wattle work underlay (if that is the word…)
Might be better to try it with a GLSL Material (Vertex shader) but I still want to learn more about network techniques…
Toe for reference:
Grid_sop_wave_wiggle.1.toe (5.9 KB)