I need some recommendation on hardware. For live performances, I want to use audioreactive shaders and also physics simulation based explosion and fluid animations, again in real-time. My taste and approach is minimalistic in terms of content (mainly geometric, generative stuff), but i seek responsiveness and clean look. I’m not that good at coding, but eager to improve.
For GTX 1080 (already purchased a used one, didn’t give it a try yet) :
pros: I’m curious about CUDA and touchdesigner’s support. I’ve seen keijiro’s cool unity samples; so Unity could be an option. FleX and PhysiX libraries of Nvidia could help; one of them works well with Unreal Engine, i guess. There would be lots of example patches, which in my case would be quite helpful. Lastly, raytracing support might help me yield better lighting in light workload scenes.
cons: it’s a 2-3 years old card; which means it may not perform that well and also may go obselete in near future.
For 5700XT (may sell the gtx, add extra 30$, and buy this):
pros: I’ve been a mac user and would love to keep on using my old quartz compositions on an hackintosh build. It sounds reasonable to invest in a brand new card wrt a 2-3 years old one.
con: no raytracing support(?) It may be harder to find applied example patches and i may be on my own with the code most of the time. No CUDA, Flex, Physix libraries (Bullet can be an answer if i can tame it), an extra 30 bucks and some extra effort.
That’s pretty much it. I would love to hear your thoughts.