Hello! I am still pretty new to TD, and I am struggling with how to set up an effect where a Circle SOP starts smooth and transitions to spiky (see below image).
I’ve played around with trying a ‘Wave CHOP’ into a ‘CHOP to SOP’ to get the smooth to spiky line, then feeding that into a ‘Polyspline CHOP’ with a ‘Circle SOP’ input. However, I have been unsuccessful in achieving the desired effect.
I have been through the operator(s) documentation, but I am still coming up at a loss. Any help on pointing me in the right direction would be extremely helpful and appreciated, thank you!