Help Keeping all TOPs using the same UV map

I’ve unwrapped a sphere into uv coordinates (using Bruno Imbizi’s UV Unwrapping Tutorial on YouTube), which I’ve been able to use to map the position of noise back on to a sphere. Next, I would like to continue processing the noise further by sending the noise with more TOPs, but I can’t seem to get them to maintain the same coordinate map after processing the noise further. How do I ensure all my TOPs maintain this coordinate map?

I’m not sure how to persist the uv map across all my future TOPs. I only just learned about the noise TOP’s ability to accept the noise coordinate map, and I’m not sure how to do something similar to any/all nodes as I continue to add them.

I’m using Bileam Tschepe’s Pseudo-Voronoi feedback technique as a reference for my next set of TOPs I want to add to the processing chain. I’ve got this technique running, but I’m not sure how to alter it to accept the UV map.