I’m wondering if anyone has example projects that demonstrate how to set up inverse kinematics (IK) in TouchDesigner, specifically to drive a rigged FBX or USD character model using input from something like a Kinect.
My goal is to create an example setup for the MediaPipe plugin, so others have a simple starting point to build off for their own motion-tracked characters, similar to how Unreal includes a default rigged player character.
I’d also love to collaborate if anyone with IK or rigging experience wants to contribute. There’s been a lot of community interest in this feature, and it would be great to have a solid example to point people to!
I also took a look at the Character Tools article, but I’m hoping someone might have an example project.