Help Needed for Inverse Kinematics (IK) Rigged Character Example for MediaPipe Plugin

I’m wondering if anyone has example projects that demonstrate how to set up inverse kinematics (IK) in TouchDesigner, specifically to drive a rigged FBX or USD character model using input from something like a Kinect.

My goal is to create an example setup for the MediaPipe plugin, so others have a simple starting point to build off for their own motion-tracked characters, similar to how Unreal includes a default rigged player character.

I’d also love to collaborate if anyone with IK or rigging experience wants to contribute. There’s been a lot of community interest in this feature, and it would be great to have a solid example to point people to!

I also took a look at the Character Tools article, but I’m hoping someone might have an example project.

Have you tried getting in contact with Nurb?

As far as I know he’s the one who has done the most progress inside the entire TD community when it comes to rigging, rig conversions and much more in the past months/this year.

would love to connect with them!

DM’ing you in a minute

I would love to see a working example of this too. Especially if MediaPipe tracking could drive a Mixamo rig!

also very interested in getting in contact with them! i’ve been working on trying to convert the rig that TD imports from an FBX file into a rig that i can use for IK, but i’ve been really struggling to get it working properly.

Contact me on Discord, same nickname as the one I have here

Any updates for that? Would like to use kinect it with a kinect

I would aslo like to know, have tried it in Unity but would love to know how to do it in TD as well :slight_smile:
@blankensmithing would love to know if you made any progress

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To @davemalcolm,@levoxtrip,@ShahanButt and anyone else who might come across this in the future.

Nurb’s tool is almost complete and it is made exactly for this kind of use case, you can find a preview at the following link.

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