I’m wondering if anyone has example projects that demonstrate how to set up inverse kinematics (IK) in TouchDesigner, specifically to drive a rigged FBX or USD character model using input from something like a Kinect.
My goal is to create an example setup for the MediaPipe plugin, so others have a simple starting point to build off for their own motion-tracked characters, similar to how Unreal includes a default rigged player character.
I’d also love to collaborate if anyone with IK or rigging experience wants to contribute. There’s been a lot of community interest in this feature, and it would be great to have a solid example to point people to!
I also took a look at the Character Tools article, but I’m hoping someone might have an example project.
As far as I know he’s the one who has done the most progress inside the entire TD community when it comes to rigging, rig conversions and much more in the past months/this year.
also very interested in getting in contact with them! i’ve been working on trying to convert the rig that TD imports from an FBX file into a rig that i can use for IK, but i’ve been really struggling to get it working properly.
I would aslo like to know, have tried it in Unity but would love to know how to do it in TD as well @blankensmithing would love to know if you made any progress