Good evening, I’m looking for an option and can’t find it. I’m working with a GPU Particle System and FBX, but the particles I’m making large, when they collide, they pass through like ghosts. How can I make them have physics and prevent them from colliding?
Thanks for the help.
Hi @jestprest,
particlesGPU does not have an option for detecting collisions with arbitrary surfaces.
Check out the NVIDIA Flex Solver COMP for a possible solution.
cheers
Markus