Hi there! Concurrent generation Quadro and GeForce cards are really similar (if not the same) chipsets; with Quadro, everything is ‘unrestricted,’ i.e. there are no limitations enforced by NVIDIA, unlike GeForce where NVIDIA purposefully turns a bunch of pro features off.
Sometimes this is a big deal; for example, if you need to encode/decode a bunch of H.264s at once, Quadro is your best bet: https://developer.nvidia.com/video-encode-decode-gpu-support-matrix
And, if you’re going to be using more than one GPU in a system build, you gotta go Quadro. Touch won’t recognize more than a single GeForce card in a system.
But for the vast, vast majority of TouchDesigner/Resolume users, GeForce cards suffice, at a fraction of the cost of Quadro. If you’re willing to roll the dice in terms of stability, it’s probably a <1 in a thousand chance you’ll have issues with your GeForce card. Pretty rare, but it definitely happens way more often than it does with Quadro. Quadro is QC tested to death compared to GeForce; they fail almost never. That’s part of the premium you’re paying for; NVIDIA vets Quadro hardcore, it’s for the srs.
I would never get a Quadro card in a laptop though, they are ridiculously slow and have a fraction of the speed you’d get from a 2080+, for like double the price haha. I’d go 2070 or above in a laptop, but keep in mind it’s going to be the mobile version, so it’s not quite as fast as the desktop counterpart.
If you can, I’d build a SFFPC (small form factor pc) with a 2080ti or RTX 6000, whichever fits your budget, in a Dan A4 or Ghost S1 with a portable 15" display and keyboard/mouse. That way, you carry desktop power around with you in something that fits in a Pelican carry-on. Four outputs? No problem. With a laptop… good luck lol. I mean sure, SFFPC is a bit bigger, but it’s like a night and day difference in immersive media projects. Cheers!