Hello TD community, I need a hand with something that I can’t wrap my head around it.
I want to render an horizontal line, that occasionally (say after pressing a button) creates a ripple effect.
I drew the ripples to be above the horizontal line level, but the ripples can expand above and below the horizontal line.
eventually I would love to have as much control as possible over the ripple, for example:
. the ripple should generating from any point along the line (i.e. from the center going outwards, or from anywhere else along the line)
. the ripple perhaps could be slightly thicker at the highest and lowest points, sort of like in the sketch above, I was thinking of using a scale on the Y axis
I thought this could be a great exercise to use POPs, but I got stuck really early in the process.
I’ll attach here where I got so far
Line_Morph.tox (7.2 KB)
For the moment I got a pattern POP doing some of the work with a sine wave, but it’s way too even and predictable, I am after something a lot more organic and interesting.
I was thinking of using some Math POP to multiply something along the Y position on the points, but I am really stuck.
Any tips to point me in the right direction?
Thanks in advance for looking into this!


