I am having trouble with the GPU Cook Time inTOP after renderTOP taking an abnormally long time. Even with a simple project like the screenshot, it takes 7 to 20 ms just for inTOP.
This issue seems to have been resolved in 2022.40000 in 2023,
but it appears to still be occurring.
Does anyone know of a solution?
OS:
Windows 11 Pro for Workstation
TouchDesigner / NVIDIA Driver Version (The latest as of today. Two types of drivers were tested):
2023.12370
Game Ready Driver 581.08
Studio Driver 580.97
Reinstalling the NVIDIA driver (Studio/Game Ready) and restarting the PC will prevent this problem from occurring for a while. However, it will recur after 1-2 days. Once it recurs, the problem will continue indefinitely. Reproduction and debugging are difficult.
In the end, I couldn’t figure out the exact cause.
It doesn’t seem that the inTOP itself has a heavy processing load — I think what’s shown there reflects some waiting time somewhere in the GPU pipeline.
The issue occurred even when GPU usage was under 10%, and sometimes there were frame drops, sometimes not. The problem reproduced inconsistently.
The strange thing is, the frame drops weren’t happening in this sample project I posted here, but in a production project I use for work. After downgrading TouchDesigner to version 2023.12000, the issue almost completely disappeared. There are still rare, random frame drops, but much less frequent now.
Since I can’t reliably reproduce or report the problem anymore, I’ll close this thread.
Sorry for the trouble, and thanks for your time!