High sample rated channels look blocky/quantized.

channel blocky display in channel view and in chop’s tiles. but in high sample rates.

eg, Create a default Oscillator CHOP, followed by an Audio Chop and the latter to a Trail CHOP. the trail chop chan display will show a smooth sine wave, but the others will appear quantized.
The reason I’ve added the audio chop is 'cause my doubt is regarding the audio out signal, is it being quantized? High pitch sine waves sound a bit square waved, but maybe that’s a natural phenomenon.

Xkuz, it appears to be working fine in 071, I’ve just installed on this machine.

Still the audio’s not very steady for a simple sine wave. a pseudo/click of my mouse wheel will cause the audio out to pop.

Take 3:

when i pass a smooth 440hz sine wave at 44100 sample rate through a shift chop, as to sync it to the current frame, then the displayed channel apperas quantized.

Can you post a .toe?