Hooking up the bones of the azure kinect to the bones/joints of a rigged character

Is there a way to hook up the bones from the azure kinect to the corresponding bones of a rigged character? Is it possible to create a template to enable everyone to do that simply? There will be more and more demand for this feature.

Factory Settings has a walk through here about how to do just that:

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I was wondering if I could be more than just a character, select some of these nodes to control the abstract model。Maybe I choose the head and foot points to control the movement of a stone。Looking forward to your reply。